![]() On your way to Rockridge Keep from your barracks in the wilderness, you have the option of simply following the scout who is guiding you, or looking around the area between story events. Each region of the game is a self-enclosed area (or a “zone,” for you MMOers out there), and each of these areas contains a primary reason for being there (or revisiting it later), as well as many sub-quests and areas for you to visit and explore. While the combat is in no way action-based or hack-and-slash, the style of the game feels a lot like an outtake from something like Diablo or, perhaps, it might be more accurate to say that it feels like a campaign from something like Dungeons & Dragons. It’s almost as though a Dungeon Master is reading the description of a scenario to you, and, in many ways, I think this is the style that the developers were hoping to achieve.Īs I stated in my preview article, this game combines several different genres together that I happen to really enjoy. When you enter a new area of the map, the game gives you a text-based description of everything around you, including sights, sounds, smells, and anything else that’s relevant. The story content is so detailed that, in many ways, I think this game would be all right if it were presented as a text-based adventure. In fact, it’s more narrative-driven than most games I’ve played recently, with the graphics only serving to create a very basic representation of the world surrounding the player. ![]() Yet, the game’s main focus is in its narrative, and this game is very narrative-driven. The graphics seem very reminiscent of games from the late 1980s or early 1990s, particularly some of the Ultima games. The player takes the role of a new recruit stationed at Rockridge Keep and is sent out to patrol the Contested Lands, training under a scout whose identity changes depending on the character chosen at the beginning.Ĭompared to modern PC titles, this game looks pretty minimal at first glance. The fall of Avadon itself only makes the efforts of this greater governmental organization seem even more futile to some of its members, therefore causing dissension to take seed. The Pact, an alliance of nations, exists to defend its member states from outside threats from the Farlands, but now this alliance seems to be slowly falling apart. The main game opens with a narrative that explains that Avadon, the Black Fortress and home of the Pact, was recently crushed in a powerful assault. To be honest, my opinion on this game hasn’t really changed much since I first played the preview build in October.Īvadon 2: The Corruption is set sometime after the events of the first game, Avadon: The Black Fortress. So, going into the game, I really had no major expectations, and this was probably a good thing since it allowed me to be as objective as possible when it came to previewing and reviewing it. In fact, I had never heard of Spiderweb Software prior to receiving a preview build of their newest RPG. At the time, both the Avadon series, as well as all of the other games produced by Spiderweb Software, were new to me. ![]() Back on October 10, I did a preview of this game here on Nerdy but Flirty.
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